#GesturesģD motion components support the hover and tap gestures on R3F with a physical presence (like mesh). ![]() ![]() Instead of telling it to move 610px, I tell it to move 100. Import from "framer-motion-3d"ģD motion components support most of the the same transforms as their 2D equivalents:Īdditionally, color and opacity are supported on 3D primitives that support them, like meshStandardMaterial, with support for more values coming in the near future. Here you can flip the image (mirror) horizontally and vertically, and rotate (spin) it. The problem in your code is that the imagesize (610px) and the animations offset (500px) differ and at the reset of the animation it hops (110px).A simple trick I like to use instead of defining the animation offset in pixel: Define it in percentages.
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